﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace TiltBrush
{

    public class PostEffectsToggle : MonoBehaviour
    {
        private void Toggle<T>(bool enabled)
        {
            MonoBehaviour t = GetComponent<T>() as MonoBehaviour;
            if (t != null)
            {
                t.enabled = enabled;
            }
        }

        void Awake()
        {
            CameraConfig.PostEffectsChanged += OnPostEffectsChanged;
            OnPostEffectsChanged();
        }

        void OnPostEffectsChanged()
        {
            Toggle<TiltShift>(CameraConfig.PostEffects);
            Toggle<Kino.Vignette>(CameraConfig.PostEffects);
        }
    }

} // namespace TiltBrush
